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Contents. Emulation Information Bounding Box Slowdown on NVIDIA Cards NVIDIA cards are abnormally slow during bounding box effects even at very low internal resolutions when using D3D11.
They get dramatically slower as the internal resolutions increase, even though comparable AMD graphics cards suffer no slowdown at all. This is due to Dolphin hitting a slow path on those graphics cards. It is recommended that NVIDIA users use the OpenGL backend when playing titles that require Bounding Box emulation to avoid that. When Using Older Graphics Cards NVIDIA GeForce 400 series and newer, AMD/ATI Radeon HD 5000 series and newer, and Broadwell integrated GPUs (Intel HD Graphics 5300+) have the full suite of OpenGL and D3D features Dolphin needs for Bounding Box - a feature this game uses for many of its effects. Older GPUs (as well as all GPUs on MacOS) lack these features, however in a workaround was added to the OpenGL backend.
If you are using an older GPU on non-macOS computers, use OpenGL to avoid glitches and broken effects. Riverside Station Sunset Effect The sunset effect in Riverside Station has a defect where non-static objects in front of it have a trail of ghosts coming off. This is not a bug in Dolphin, but a defect inherent to the way the effect is achieved, as it appears on console too. The defect is very hard to see on console (it's right above the rock in the image below) due to the low resolution and analog quality loss, but the higher internal resolution and custom HD textures allowed by Dolphin make it very obvious. Problems PAL60 Reverting to 50Hz If the PAL version of the game has been set to run at 60 Hz, it may change back to 50Hz under some circumstances. Turn off the dual core setting to avoid this issue. Merluvee Next Path When using the D3D backend, asking Merluvee to tell you the next path may freeze the game.
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This does not occur on OpenGL or Vulkan, so use them to avoid this issue. Fixed in revision. Enhancements HD Texture Pack There is a work-in-progress high definition texture modification for.
16:9 Aspect Ratio Fix The built-in Widescreen Hack causes clipping issues. The following codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
AR Code Fix This code does not speed up the game in the Shhwonk Fortress. Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing.
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Please update as appropriate. Testing This title has been tested on the environments listed below: Test Entries Revision OS Version CPU GPU Result Tester r890 Windows Intel Core 2 Duo E8400 @ 4GHz NVIDIA GeForce 9800 GTX+ r4341 Windows Vista Intel Core 2 Duo E4500 @ 2.2GHz Intel GMA G35 Playable: 30-70FPS, some slowdowns in big areas. R4598 Windows Vista Intel Core 2 Duo E4500 @ 2.2GHz Intel GMA 945G Playable: 40-60FPS, minor glitches and slowdowns in big areas.
This game is actually called: Paper Mario: The Thousand-Year Door.:) This game rates a 9.0 out of 10 in my book (over all). This is a very cute game for the GameCube. The game characters are wonderful and funny (makes you get into the game even more). The game has truly memorable subplots, inventive gameplay, and beautiful visuals!!! The story is awesome as well.
But beware: the game is VERY long and you might be tempted to give up. But if you do not, you will enjoy it quite a bit!:) OrlandoDude.